Wednesday, 13 March 2013

Mila Look-Dev

The top images I rendered from Maya after completing the UV mapping for Mila.  I did three passes.  The first pass was simulating AO by turning all the materials assigned to the object white.  The second pass is a specular pass and the last is a colour pass from the original Z-Brush polypaints that I did at the beginning of the character concept.  

These three images were done in Photoshop starting with the above passes from Maya.  The aim was to explore a variety of looks in a short amount of time.  I played around with colours, textures and materials to give each image a different look (getting all of the bad ideas out of my system ;).

Monday, 4 March 2013

Mila UV mapped

I have finally finished the UV mapping stage.  I will now be able to extract the Polypaint from Z-Brush onto texture maps so that I can import them in Maya.

Wednesday, 27 February 2013

Mila Posed

Instead of rigging the character I decided to use UV Master in Z-Brush to pose this character because of  my limited time frame.  The UV-Master plug in proved itself very effective as I was able to do this quickly and with a minimal amount of remodelling.

Tuesday, 26 February 2013

Trav Texturing

Finally finished most of the texture maps for Trav.  Still have some tweaking to do but here is what he looks like so far.  I used a mixture of Photoshop and Bodypaint to generate the texture maps and finished up with Maya for the rendering.  I am planning to use render passes for the final images to have a bit more control over the final outcome.