Wednesday 13 March 2013

Mila Look-Dev


The top images I rendered from Maya after completing the UV mapping for Mila.  I did three passes.  The first pass was simulating AO by turning all the materials assigned to the object white.  The second pass is a specular pass and the last is a colour pass from the original Z-Brush polypaints that I did at the beginning of the character concept.  


These three images were done in Photoshop starting with the above passes from Maya.  The aim was to explore a variety of looks in a short amount of time.  I played around with colours, textures and materials to give each image a different look (getting all of the bad ideas out of my system ;).

Monday 4 March 2013

Mila UV mapped



I have finally finished the UV mapping stage.  I will now be able to extract the Polypaint from Z-Brush onto texture maps so that I can import them in Maya.