The Last Runner
Saturday, 18 May 2013
Wednesday, 13 March 2013
Mila Look-Dev
The top images I rendered from Maya after completing the UV mapping for Mila. I did three passes. The first pass was simulating AO by turning all the materials assigned to the object white. The second pass is a specular pass and the last is a colour pass from the original Z-Brush polypaints that I did at the beginning of the character concept.
These three images were done in Photoshop starting with the above passes from Maya. The aim was to explore a variety of looks in a short amount of time. I played around with colours, textures and materials to give each image a different look (getting all of the bad ideas out of my system ;).
Monday, 4 March 2013
Mila UV mapped
I have finally finished the UV mapping stage. I will now be able to extract the Polypaint from Z-Brush onto texture maps so that I can import them in Maya.
Wednesday, 27 February 2013
Mila Posed
Instead of rigging the character I decided to use UV Master in Z-Brush to pose this character because of my limited time frame. The UV-Master plug in proved itself very effective as I was able to do this quickly and with a minimal amount of remodelling.
Tuesday, 26 February 2013
Trav Texturing
Finally finished most of the texture maps for Trav. Still have some tweaking to do but here is what he looks like so far. I used a mixture of Photoshop and Bodypaint to generate the texture maps and finished up with Maya for the rendering. I am planning to use render passes for the final images to have a bit more control over the final outcome.
Friday, 19 October 2012
Thursday, 13 September 2012
Saturday, 8 September 2012
Environment,
These are some environment sketches that show the rough mood and atmosphere that I am going for with Last Runner. Both were done by Abdi Adam.
Tuesday, 14 August 2012
Mila modelling in progress
mila modelling in progress from carlo kasongo on Vimeo.
Monday, 6 August 2012
Trav modelling part 2
Trav modelling part 2 from carlo kasongo on Vimeo.
In this video I show the second part of the modelling. Most shapes were refined and smaller details was added.
I used ZBrush polypaint to quickly block in the main colours. The next step I needs to take for this character will be to UV and add texture and maybe sculpt some smaller details such as facial pores etc. If I have the time!
Sunday, 22 July 2012
Trav base mesh, modelling.
trav modelling in progress from carlo kasongo on Vimeo.
This is the blocking in phase of the modelling process. I will then take this and refine the shapes and all the details, Hopefully that would be the end of modelling for this character and on to the next one!
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