Trav modelling part 2 from carlo kasongo on Vimeo.
In this video I show the second part of the modelling. Most shapes were refined and smaller details was added.
I used ZBrush polypaint to quickly block in the main colours. The next step I needs to take for this character will be to UV and add texture and maybe sculpt some smaller details such as facial pores etc. If I have the time!
This looks absolutely beautiful, Carlo. Though with that level of realism in the models you're going to have to investigate ways to rig realistic muscle movement when he bends his arms and moves his head and in facial blendshapes and stuff. Otherwise you might find yourself in uncanny valley. Either way, it's fantastic work, good luck with it.
ReplyDeleteCheers man! I have not looked into muscles in maya yet but I think you are definitely right. Thanks for the advice it is much appreciated!
Deleteabsolutely stunning progress man, at this stage to have this amount of a complete character is staggering. Tom is right though about looking into muscles or set driven keys that flex blend shapes on the arms and legs.
ReplyDeleteyou might have already touched on it or may be planning on this already but maybe look at sub surrface scattering for the skin as this can really push the realism of your charcter, it takes away that clay like feel and makes it look more organic.
good job man :)
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Thanks a lot man! Sub surface scattering is definitely the way to go!
DeleteLooks amaaaaazing,very nice work. :D
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