Instead of rigging the character I decided to use UV Master in Z-Brush to pose this character because of my limited time frame. The UV-Master plug in proved itself very effective as I was able to do this quickly and with a minimal amount of remodelling.
Wednesday, 27 February 2013
Tuesday, 26 February 2013
Finally finished most of the texture maps for Trav. Still have some tweaking to do but here is what he looks like so far. I used a mixture of Photoshop and Bodypaint to generate the texture maps and finished up with Maya for the rendering. I am planning to use render passes for the final images to have a bit more control over the final outcome.
Posted by carlo kasongo at 06:41