Tuesday, 26 February 2013

Trav Texturing

Finally finished most of the texture maps for Trav.  Still have some tweaking to do but here is what he looks like so far.  I used a mixture of Photoshop and Bodypaint to generate the texture maps and finished up with Maya for the rendering.  I am planning to use render passes for the final images to have a bit more control over the final outcome.

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